I updated the article for this. The mage ones, for example. It's not a good idea because of itemization cost. Комментарий от 457013 The following is a list of all abilities/talents/gear that improve Rejuvenation (I have every intention of keeping this post up-to-date; although i will only include the lowest level tier gear i come across - ie: no tier 10.5 if the set bonus is the same, just tier 10): *=Added in 4.0.1 Gear. -- Alayea (talk / contrib) 22:31, 16 October 2016 (UTC), Palading healing coefficients have been updated, https://wow.gamepedia.com/Talk:Spell_power_coefficient?oldid=5846159. These numbers are correct from various theorycrafters as taken from http://www.elitistjerks.com and from various other sites. In both cases, I'd tend to think wowwiki, as a exhaustive wiki, should include knowledge from an aware hunter, or possibly (if this is the case) just a single sentence to state that hunter arcane spell damage do not receive any increase of damage from gear. A single casting of Gift of the Naaru does not receive bonus healing from both attack power and spell power, instead, each casting uses the higher of the two bonuses. Doh! How to quest:Words Of Power Want to make money ($$$) with Youtube ? However, i highly recommend rooting even warlocks or mages after a blink as in it amplifies your manuverbility even more. Warlocks have a fun curse called Curse of Shadows, which further increases arcane dmg done to the target by 10% (when the lock is specced into it). --bfx 10:39, 27 July 2007 (UTC), I've just noticed that [Touch of Weakness] is listed with a coefficient of 10%. Many paladin abilities receive bonus damage from both attack power and spell power. I love the spell power enhance shaman build. --Treekebab (talk) 09:48, May 27, 2010 (UTC). The calculation for total damage of the initial Immolate spell is ((Base + Co-eff of 20%) x 1.1 x 1.25). I'm assuming 20 x 1.1 x 1.25 was used to reach this conclusion. The largest World of Warcraft (WoW) information site, featuring guides, news, and information on classes, professions, covenants, raids, transmog, and more. --WurmD, Shaman, Warlock, and Druid coefficients are listed with untalented values first, and then talented values in parenthesis. When I finish my full set, I should be at about 400ish spell damage, which will make the life drain proc huge, about 435 or … Sana (173% of Spell power) p. a un objetivo amistoso y otros [(43.2% of Spell power) * 1] p. durante 12 sec.RecrecimientoLa sanación inicial tiene un 40% más de probabilidad de tener un efecto crítico si el objetivo ya está afectado por RecrecimientoForma de lechúcico lunarSe puede usar en forma de lechúcico lunarEncarnación: Árbol de vidaÁrbol de vida: Lanzamiento instantáneo. Bonus is the same. The largest World of Warcraft (WoW) information site, featuring guides, news, and information on classes, professions, covenants, raids, transmog, and more. --bfx 05:37, 30 August 2007 (UTC). Should DoTs/HoTs have their total value, their tick value or both listed? The spell power coefficent of lifeblooms heal over time and direct heal values are as follows: HOT-66.84%(80.21% with empowered rejuvination) DH-65.5%(77.4% with empowered rejuvination) I am actually hitting for 675, which is using the co-eff of 20%. My average was slightly higher than that, but not enough samples to be sure. Example talent bonus: Shadow Word: Pain - 18 / 3 = 6 ticks. I think it is reasonable to conclude that this is how they arrived at the coefficient for regrowth, the spell is in two parts and each part gets half the amount of coefficient that a spell of that type normally would. The other 9.1% should be being added to the final heal, but isn't being. It is actually incorrect. It's nice in situations where your group pulls more than they thought they were going to, especially when you have the talent to make it threat-free and on a 4-min cooldown. Possibly Ret Aura has an extremely small coefficient? Please double check for me. This page was last edited on 28 September 2020, at 19:23. If the tooltip says "The bonus healing effects of your spell is increased by x%", the coefficient is multiplied by x%. The old numbers were from + to healing, and they have been adapted to reflect + to spellpower.Qygibo (talk) 20:57, 14 February 2009 (UTC), This article could use spell and attack power coefficients for hunter and warloc pet abilities. All the damage numbers alternated between two adjacent integers, and so I assumed that the "real" value was somewhere between the two. Dividing 4/7 by 2 gives 28.57%, right in the experimentally determined range. Does anyone else have some values? Kommentar von 9250 With holy talents, this spell does 10% more healing, costs 15% less mana, and casts .5 seconds faster. 1 for rank 1 fireball, 6 for rank 2 etc.) Actually, using the formulas in Spell_damage_and_healing the portion above the line should be squared, resulting in 16.6 and 99.4. The casting time affects the % amount of damage/healing bonus you get from your spell power. Zaldinar 04:35, 14 November 2007 (UTC), The regrowth coefficient was listed at approximately 28-29%. Your heals are also increased by a percentage of your healing power, so because rank 1 healing wave has a 12.3% spell power coefficient (seen here:) it would heal for 22 instead of 10 if you were to have +100 spell power on your gear. Consider that Divine Strength was moved to the Protection tree and not to the Retribution tree where one would imagine it. Kommentar von 9250 With holy talents, this spell does 10% more healing, costs 15% less mana, and casts .5 seconds faster. If the healing spellpower coefficients do seem high, keep in mind that it also incorporates the improved healing you get not only from talents but also from Blessing of Light being incorporated into the baseline healing abilities.Qygibo (talk) 19:22, 14 February 2009 (UTC), After rereading, I was incorrect in stating that the spellpower coefficients posted were taking into account talents; they are base coefficients. I've updated the Druid coefficients (damage spells only) to include all applicable talents (Improved Moonfire, Moonfury, and Wrath of Cenarius). You can see this in Gems and in Buff Food. Typically, this follows the formula: [Cast Time of Spell] / 3.5 = [Coefficient]. It's not a good idea because of itemization cost. Jede Heilung heilt das Ziel zusätzlich im Verlauf von 8 sec um 16 Gesundheit. You can see this in Gems and in Buff Food. If you don't do the squaring you get very close to the result for Lifebloom hot, although the value for the bloom result is too large. Regrowth is a 2 second cast (normally 4/7) followed by a 21 second HoT (normally 1.4). Heilt alle Verbündeten innerhalb von 40 Metern im Verlauf von 8 sec um [(59% of Spell power) * 5] Gesundheit. Is this going to be an issue in classic wow. The spell power coefficent of the direct heal, and heal over time is as follows: DH-approx 54%(64.8% with Empowered Rejuvenation) HOT-131.6% (157.9% with Empowered Rejuvenation) http://www.wowwiki.com/Spell_power_coefficient Build 18988 spell details added after the video! Anyway, I'm inclined to believe the correct numbers for Regrowth are very close to 29% and 71%. Using the 27.5 co-eff and using the standard ((Base + Spell Dmg) x 1.1 x 1.25) formula, I should be hitting for 759. --bfx 15:24, 23 March 2007 (EDT). Some abilities scale with attack power. For the healing portion, I did not test long enough to get the actual minimum and maximum (the difference between them was quite small), but the min and max were within the range of values that come from assuming a 16% coefficient for the healing. 4: the rank of the spell, or actually wich lvl you got the spell. I also adjusted the spellpower value of Holy Shock when it is used as an offensive spell. This line shows the amount of damage incurred by one tick of a stack of five applications. I took the difference between the recorded damage and the tooltip damage (assumed an error of ±1) and divided it by my spell damage. 8 ticks = 16.66%/tick. "Spell power coefficient is an intrinsic property of a spell that determines how much bonus damage or healing it gets from the spell power attribute accumulated from gear, buffs, and talents. In addition, in raid content. That's why the numbers are all something.5, and I took the limits of the value as ±.5 from there. The HoT gets exactly half of what it should, 0.7 of your +heal. I will do some testing, and update, if nobody beats me to it. Channeled or cast spell longer than 3.5sec is calculated as 3.5 cast spell. Character levelcontributes attack power to all classes except mages, priests and warlocks 2. Here's my raw data: Every coefficient on this page should be re-examined for accuracy. Samalander 23:45, 16 December 2007 (UTC), I tested it on the PTR 3.0 as well, and it seems to be closer to ~35%. Channeled or cast spell longer than 3.5sec is calculated as 3.5 cast spell. I was able to confirm the DoT and Judgement coefficients that were already there, and I added in the coefficient on the 20 bonus damage that is incurred when the DoT is refreshed and there are already the maximum number of applications. +30 Spellpower only works 100% on Spells with 3.5 sec castingtime, on Instantcast is only 43% = + 12,9 SpP. In terms of Itemization cost Spell Power is cheaper then Haste rating. Up to a maximum of 200%. Testing now, on the 3.0 PTR, and appears now that Devouring Plague is been changed from 80% coefficient, to a 24 seconds duration coeffcient; so ~160%. The coefficient may be more or less than 100%, depending on various spell factors. It appears that no one has tested the coefficient for Holy Nova. Or possibly from Judgment of the Crusader? The same goes for spells with charges (e.g. This may include rewriting sections to ensure they are clear and concise, and. Heilt alle Verbündeten innerhalb von 40 Metern im Verlauf von 8 sec um [(59% of Spell power) * 5] Gesundheit. I've heard that the coefficient for the healing was 16%, and my results are consistent with this, although they had a much larger margin of error. Dividing 4/7 by 2 gives 28.57%, right in the experimentally determined range. Testing clearly shows that ER multiplies the coefficient by 1.20. While it's a bit clunky to use by anyone not specced holy, a properly talented raiding priest uses this spell to its maximum potential.